The media equation pdf

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The media equation pdf

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See Full PDF. Download PDF. Related Papers. Michael M Meany, Tom Clark The media equation: how people treat computers, television, and new media. The media equation: How people treat computers, television, and new media like real people and places. Center for the Study of Language Frank Biocca. Based on numerous psychological studies, this book concludes that people not only can but do treat computers, televisions, and new media as real people and places. Proceeding of The media equation: how people treat computers, television, and new media like real people and places: Reeves, Byron, Free Download, Borrow, and Streaming: Internet Archive The Media Equation How People Treat Computers, Television, and New Media Like Real People and Places Byron Reeves & Clifford Nass Publications CENTER FOR THE STUDY OF LANGUAGE AND INFORMATION STANFORD, CALIFORNIA Cambridge UNIVERSITY PRESS The authors detail how this knowledge can help us better design and evaluate media technologies, including computer and Internet software, TV entertainment, news, and advertising, and multi-media. [This book is intended for] general readers with an interest in research at the intersection of psychology, communication and computer technology The media equation: How people treat computers, television, and new media like real people and placesDownload Free PDF. Download Free PDF. The media equation Can human beings relate to computer or television programs in the same way they relate to other human beings? Studies demonstrate that people are polite to computers; that they treat computers with female voices differently than Ozgur BALI. The Media Equation How People Treat Computers, Television, and New Media Like Real People and Places Byron Reeves & Clifford Nass Publications CENTER FOR THE The media equation: How people treat computers, television, and new media like real people and places Reeves, B., & Nass, C. I. (). Download Free PDF. View PDF. Humour Theory and Conversational Agents: An Application in the Development of Computer-based Agents.

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