Difference between revisions of "3D CNC milling avec CAM Fusion 360"

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|Licences=Attribution (CC BY)
|Description=Ce tutoriel concerne tous ceux qui veulent apprendre :
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|Description=Traduction du tutoriel d'Autodesk sur Instructables "3D CAM and CNC class" (https://www.instructables.com/class/3D-CAM-and-CNC-Class/)
 
 
- l'interface CAM (Computer Aided Manufacturing) dans Fusion 360
 
 
 
- les toolpaths 3D pour les composants, en utilisant un "flip" pour usiner deux côtés
 
 
 
- L'usinage CNC du bois
 
 
 
Les toolpaths 3D sont des opérations d'usinage dans lesquelles l'outil se meut dynamiquement dans trois directions (X, Y et Z), mais reste perpendiculaire au lit de la machine. Les toolpaths 3D sont idéaux pour usiner des formes complexes ou organiques, car ils peuvent suivre les surfaces changeantes de ces formes. Les toolpaths 2D ou 2,5D (par couches 2D), qui ne peuvent pas se mouvoir dynamiquement selon Z, sont utilisés pour des formes prismatiques qui contiennent un fond plat et des côtés verticaux.
 
 
 
Dans ce tutoriel, vous allez apprendre comment usiner une cuillère de service en bois en utilisant l'interface CAM dans Fusion 360. Vous travaillerez avec plusieurs setup, choisirez les fixations, construirez des systèmes d'enregistrement, créerez et contraignerez des toolpaths 3D, et post-processerez votre fichier en G-code. Après cela, vous apprendrez comment usiner la cuillère par vous-même en utilisant une fraiseuse numérique. Vous apprendrez comment préparer et installer le matériau, insérer et mesurer les outils, établir un WCS (Work Coordinate System), et charger et lancer des programmes d'usinage.
 
 
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{{ {{tntn|Introduction}}
 
{{ {{tntn|Introduction}}
|Introduction=Ce tutoriel concerne tous ceux qui veulent apprendre :
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|Introduction=Ce tutoriel concerne tous ceux qui veulent apprendre :  
  
 
- l''''interface CAM''' (Computer Aided Manufacturing) dans Fusion 360
 
- l''''interface CAM''' (Computer Aided Manufacturing) dans Fusion 360
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|Step_Title=Introduction à l'usinage 3D
 
|Step_Title=Introduction à l'usinage 3D
|Step_Content=Avant de commencer la programmation CAM, vous devez considérez la pièce et la meilleure approche pour l'usiner. Ces décisions dépendent de la forme du modèle, du matériau, et des contraintes de la machine CNC que vous utilisez. Dans cette étape, vous apprendrez comment ces facteurs impactent votre stratégie d'usinage par rapport aux fixations, à l'enregistrement (faire en sorte que la CNC sache où se trouve la pièce), et les paramétrages du CAM.
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|Step_Content=<section class="step">
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Before beginning CAM programming, you need to consider the part and the best approach to machining. These decisions depend on the shape of the model, the material, and the constraints of the CNC machine you are using. In this lesson, you will learn how these factors impact your machining strategy with respect to workholding, registration (making sure the CNC knows where the part is), and CAM settings.
 +
</section><section class="step">
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3D Toolpathing
  
== Fixage ==
+
If you completed the CAD and CAM Class, you worked with 2D toolpaths, in which the end mill stays at a fixed depth (Z-level) throughout a machining pass, moving only in X and Y while cutting. This type of machining is ideal for prismatic parts - parts in which all machined faces lie normal to the machine tool spindle.
Le fixage est la stratégie pour maintenir votre pièce rigidement pendant l'opération d'usinage. Quand on programme des toolpaths 3D, le fixage est une considération initiale importante. C'est particulièrement vrai pour les pièces qui nécessitent un usinage sur deux côtés, quand la pièce va être retournée entre des setup.
 
  
Quand on programme des pièces prismatiques, vous avez remarqué que le CAM 2D et 2.5D ne necessite qu'un modèle CAM de la pièce que vous voulez usiner, sans autres "ingrédients" pour le fixage ou l'enregistrement. Ceci est dû au fait que la pièce a une forme rectangulaire qui peut être maintenue facilement par un étau ou fixée au martyr.
+
When programming non-prismatic parts, such as molds or organic shapes like the the parts below, 2D operations are insufficient. You need to use 3D CAM operations, in which the end mill moves dynamically in X, Y, and Z.
 +
</section><section class="step">
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Workholding
  
Mais que faire quand votre pièce est plus organique ou irrégulière, et qu'elle doit aussi être retournée pour usiner sur les deux côtés? Dans ce cas, vous avez besoin de modéliser du matériau additionnel qui va maintenir votre pièce dans un étau, contre un martyr, ou plate contre le fond de la machine. Il est très difficile de programmer le CAM sans avoir ces ingrédients incorporés dans votre modèle.
+
Workholding is the strategy for holding your part rigidly during the machining process. When programming with 3D toolpaths, workholding is an important initial consideration. This is especially true of parts that require machining on both sides, when the part will be flipped between setups.
  
En d'autres termes, l'usinage "double face" 3D nécessite que vous modélisiez le matériau que vous voulez laisser derrière, ainsi que les "languettes" pour empêcher votre pièce de bouger pendant l'usinage. Ces languettes seront coupées et poncées après l'usinage, typiquement avec une scie à ruban et une ponceuse à disque.
+
When programming for prismatic parts, you may have noticed that 2D and 2.5D CAM only requires a CAD model of the part that you want to machine, without any extra features for workholding attachment or registration. This is because the part takes the shape of a rectangular prism, which can be held easily inside a vise or fixed to a spoiler board.
  
Poiur votre cuillère de service, vous aurez deux languettes - une à chaque extrémité - et un prisme rectangulaire de matériau qui va maintenir la cuillère à plat après le retournement. Durant la modélisation, il est judicieux de faire en sorte que les languettes et les prismes soient des corps distincts de votre pièce.
+
But what do you do when your shape is more organic or irregular, and also must be flipped to machine on both sides? In this case, you need to model additional material that will hold your part inside a vise, against a spoiler board, or flat against the bottom of the machine. It's very hard to program the CAM without having these features incorporated into your model.
  
Enregistrement
+
In other words, 3D flip machining requires that you model the stock you want left behind, as well as tabs to prevent your part from coming loose inside the machine. These tabs will be cut off and sanded down after machining, usually with a bandsaw and disk sander.
  
Puisque la cuillère va être usinée sur deux côtés, vous devez vous assurer que la machine CNC peut localiser la pièce de manière précise après qu'elle ait été retournée. On appelle cela l'enregistrement.
+
Note: Another, more advanced, technique for workholding for irregular shapes in metal is a soft jaw system. You would machine your own custom aluminum jaws to use with a Lang or Kurt vise, and these custom jaws would hold your part after the flip. No tabs needed.
  
Si vous avez une pièce qui nécessite d'être retournée en cours d'usinagee, vous avez besoin de considérer la façon dont les deux faces de chaque côté vont s'aligner l'une à l'autre. Il existe de nombreuses options, chacune avec ses avantages et ses inconvénients, en fonction des spécificités de votre pièce. Des méthodes courantes incluent :
+
For your serving spoon, you will have two tabs--one on each end--and a rectangular prism of stock that will hold the spoon flat after the flip. When modeling, it's a good idea to make your stock and tabs another body, separate from your part.
 +
</section><section class="step">
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Registration
  
- Attacher des butées sur la planche martyr ou sur le lit de la machine;
+
Because the spoon will be machined from both sides (flip machining), you need a way to ensure that the CNC machine can locate the part accurately after it has been moved. This is called registration.
  
- Usiner un contour dans la planche martyr, et placer ensuite votre matériau exactement à l'intérieur de ce contour;
+
If you have used the Haas before, you're familiar with using a probe to locate your part . The DMS, however, like many table routers, does not have a probe. When using the DMS to locate the origin of your Work Coordinate System (Work Home), you will insert a tool into the spindle and jog it to the correct location. It's common to trap a piece of paper between the stock and the tool to ensure that Z is correct. In the DMS machine class you will learn how to enter the codes to set your WCS in this way. As you might imagine, this system is not accurate, because you're just "eyeballing" this location.
  
-:
+
This means that if you have a part that requires flip machining, you need to consider how to get the two sides to line up properly with one another. There are lots of options, and they all have advantages and disadvantages based on the specifics of your part. Some common methods include:
 +
 
 +
--Attaching stops to your spoiler board (waste board under your part that can be machined) or machine bed
  
 
--Machining a contour into your spoiler board, then placing your stock exactly inside that contour
 
--Machining a contour into your spoiler board, then placing your stock exactly inside that contour
  
 
--Drilling holes for dowels that go into the spoiler board beneath your part (most accurate)
 
--Drilling holes for dowels that go into the spoiler board beneath your part (most accurate)
 +
 +
This final technique is the the method you will use for the spoon. While machining the front side of the spoon, you will also drill three holes through the stock and partially into the spoiler board. After you flip your part, you will insert dowels through the holes and into the spoiler board that will align your part perfectly with your first side.
 +
</section><section class="step">
 +
CAM Settings
 +
 +
The specifics of the project - machining wood on the DMS router - will also determine some of the choices you make when programming toolpaths.

 +
 +

-Tool numbering
 +
 +
If you are a Pier 9 shop user, you will be using the DMS tool library. When you have simulated and finalized your CAM program, make sure that your tools are labeled in the chronological order that they are used. You will learn later in this class how to edit tool numbers.
 +
 +
Remember that the chronological tool numbers in your program do not correspond to the numbers in the DMS tool library drawer. For instance, the fifth tool you use in your program might be the 1" Rough Short End Mill, which is labeled #34 in the DMS library. You will see the DMS library number in the comment for each tool, which will appear in your setup sheet (machining plan). You will learn later how to generate setup sheets.
 +
 +
If you are not using Pier 9's DMS, you'll either be using custom tools, or tools from your own tool library. If using your own library, be sure to label your tools in the chronological order they will be used.
 +
 +
-Rules for roughing
 +
 +
Machining in wood or plastic on the DMS is not high speed machining (HSM). This means that you may use Adaptive toolpaths for roughing, but you cannot use the whole length of the cutter.
 +
 +
When machining wood or plastic, follow the Stepover and Stepdown Rule: The stepover and stepdown should never exceed 50% of the tool diameter.
 +
</section>
 
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Revision as of 22:02, 8 February 2019

Author avatarSimon Giz | Last edit 9/12/2019 by Clementflipo

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Traduction du tutoriel d'Autodesk sur Instructables "3D CAM and CNC class" (https://www.instructables.com/class/3D-CAM-and-CNC-Class/)
Difficulty
Medium
Duration
4 hour(s)
Categories
Machines & Tools
Cost
0 EUR (€)
License : Attribution (CC BY)

Introduction

Ce tutoriel concerne tous ceux qui veulent apprendre :

- l'interface CAM (Computer Aided Manufacturing) dans Fusion 360

- les toolpaths 3D pour les composants, en utilisant un "flip" pour usiner deux côtés

- L'usinage CNC du bois

Les toolpaths 3D sont des opérations d'usinage dans lesquelles l'outil se meut dynamiquement dans trois directions (X, Y et Z), mais reste perpendiculaire au lit de la machine. Les toolpaths 3D sont idéaux pour usiner des formes complexes ou organiques, car ils peuvent suivre les surfaces changeantes de ces formes. Les toolpaths 2D ou 2,5D (par couches 2D), qui ne peuvent pas se mouvoir dynamiquement selon Z, sont utilisés pour des formes prismatiques qui contiennent un fond plat et des côtés verticaux.

Dans ce tutoriel, vous allez apprendre comment usiner une cuillère de service en bois en utilisant l'interface CAM dans Fusion 360. Vous travaillerez avec plusieurs setup, choisirez les fixations, construirez des systèmes d'enregistrement, créerez et contraignerez des toolpaths 3D, et post-processerez votre fichier en G-code. Après cela, vous apprendrez comment usiner la cuillère par vous-même en utilisant une fraiseuse numérique. Vous apprendrez comment préparer et installer le matériau, insérer et mesurer les outils, établir un WCS (Work Coordinate System), et charger et lancer des programmes d'usinage.


Step 1 - Introduction à l'usinage 3D

Before beginning CAM programming, you need to consider the part and the best approach to machining. These decisions depend on the shape of the model, the material, and the constraints of the CNC machine you are using. In this lesson, you will learn how these factors impact your machining strategy with respect to workholding, registration (making sure the CNC knows where the part is), and CAM settings.
3D Toolpathing

If you completed the CAD and CAM Class, you worked with 2D toolpaths, in which the end mill stays at a fixed depth (Z-level) throughout a machining pass, moving only in X and Y while cutting. This type of machining is ideal for prismatic parts - parts in which all machined faces lie normal to the machine tool spindle.

When programming non-prismatic parts, such as molds or organic shapes like the the parts below, 2D operations are insufficient. You need to use 3D CAM operations, in which the end mill moves dynamically in X, Y, and Z.

Workholding

Workholding is the strategy for holding your part rigidly during the machining process. When programming with 3D toolpaths, workholding is an important initial consideration. This is especially true of parts that require machining on both sides, when the part will be flipped between setups.

When programming for prismatic parts, you may have noticed that 2D and 2.5D CAM only requires a CAD model of the part that you want to machine, without any extra features for workholding attachment or registration. This is because the part takes the shape of a rectangular prism, which can be held easily inside a vise or fixed to a spoiler board.

But what do you do when your shape is more organic or irregular, and also must be flipped to machine on both sides? In this case, you need to model additional material that will hold your part inside a vise, against a spoiler board, or flat against the bottom of the machine. It's very hard to program the CAM without having these features incorporated into your model.

In other words, 3D flip machining requires that you model the stock you want left behind, as well as tabs to prevent your part from coming loose inside the machine. These tabs will be cut off and sanded down after machining, usually with a bandsaw and disk sander.

Note: Another, more advanced, technique for workholding for irregular shapes in metal is a soft jaw system. You would machine your own custom aluminum jaws to use with a Lang or Kurt vise, and these custom jaws would hold your part after the flip. No tabs needed.

For your serving spoon, you will have two tabs--one on each end--and a rectangular prism of stock that will hold the spoon flat after the flip. When modeling, it's a good idea to make your stock and tabs another body, separate from your part.

Registration

Because the spoon will be machined from both sides (flip machining), you need a way to ensure that the CNC machine can locate the part accurately after it has been moved. This is called registration.

If you have used the Haas before, you're familiar with using a probe to locate your part . The DMS, however, like many table routers, does not have a probe. When using the DMS to locate the origin of your Work Coordinate System (Work Home), you will insert a tool into the spindle and jog it to the correct location. It's common to trap a piece of paper between the stock and the tool to ensure that Z is correct. In the DMS machine class you will learn how to enter the codes to set your WCS in this way. As you might imagine, this system is not accurate, because you're just "eyeballing" this location.

This means that if you have a part that requires flip machining, you need to consider how to get the two sides to line up properly with one another. There are lots of options, and they all have advantages and disadvantages based on the specifics of your part. Some common methods include:

--Attaching stops to your spoiler board (waste board under your part that can be machined) or machine bed

--Machining a contour into your spoiler board, then placing your stock exactly inside that contour

--Drilling holes for dowels that go into the spoiler board beneath your part (most accurate)

This final technique is the the method you will use for the spoon. While machining the front side of the spoon, you will also drill three holes through the stock and partially into the spoiler board. After you flip your part, you will insert dowels through the holes and into the spoiler board that will align your part perfectly with your first side.

CAM Settings

The specifics of the project - machining wood on the DMS router - will also determine some of the choices you make when programming toolpaths.



-Tool numbering

If you are a Pier 9 shop user, you will be using the DMS tool library. When you have simulated and finalized your CAM program, make sure that your tools are labeled in the chronological order that they are used. You will learn later in this class how to edit tool numbers.

Remember that the chronological tool numbers in your program do not correspond to the numbers in the DMS tool library drawer. For instance, the fifth tool you use in your program might be the 1" Rough Short End Mill, which is labeled #34 in the DMS library. You will see the DMS library number in the comment for each tool, which will appear in your setup sheet (machining plan). You will learn later how to generate setup sheets.

If you are not using Pier 9's DMS, you'll either be using custom tools, or tools from your own tool library. If using your own library, be sure to label your tools in the chronological order they will be used.

-Rules for roughing

Machining in wood or plastic on the DMS is not high speed machining (HSM). This means that you may use Adaptive toolpaths for roughing, but you cannot use the whole length of the cutter.

When machining wood or plastic, follow the Stepover and Stepdown Rule: The stepover and stepdown should never exceed 50% of the tool diameter.

Step 2 - CAM setup 1

blaaa

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